#Title:V-Ray Advanced v1.5 SP4a for 3ds Max 2009/10/11 x32/64 patch
#Tags:ray,advanced,max
#Tags:ray,advanced,max Actual program V-Ray Advanced v1.5 SP4a for 3ds Max 2009/10/11 x32/64 FileFactory
V-Ray Advanced v1.5 SP4a for 3ds Max 2009/10/11 x32/64

Among modern rendering VRay programs are most popular. Far from exaggerating to say that VRay is popular as much as all the other renderers - mental ray, finalRender and brasil r / s together. This fact is all the more surprising and remarkable that the algorithm and the core programs were developed only a few people. The popularity of this program is most compelling reasons. First, VRay used in the calculation of advanced computational methods - it is based solely and completely on the basis of the Monte Carlo. In this respect, perhaps, VRay can be used as a demonstration program for the Monte Carlo method. But besides that, VRay has a number of interesting innovative technology solutions, providing him an additional advantage in the quality and speed of calculations.
V-Ray has single-handedly changed the face of Architectural Visualization. Neoscape has been using it in production since its very first release, and we continue to use it in all of our work. It is full of relevant and robust features, while remaining speedy and easy to use. I can not imagine working without it.
V-Ray is a remarkable engine for advanced visualization in architectural and design projects, and we are extremely happy to offer the rendering service with the best price / performance ratio to V-Ray users ", said Julien de Souza, PR Manager at RANCH.


Core architecture
Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture - many components of the system can be replaced with custom ones
Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Image sampling
Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK
Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
IES photometric lights
Shaders
Physically plausible materials
Blurry reflections / refractions
Accurate hilights
Sub-surface scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK
Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK
Extras
Toon effect
Fur generator / raytracer
Extended matte / shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as. Vrimg files
The V-Ray ฎ 1.50 Service Pack 4 is compatible with Autodesk ฎ 3ds Max ฎ 8, Autodesk ฎ 3ds Max ฎ 9, Autodesk ฎ 3ds Max ฎ 2008, 3ds Max ฎ 2009, Autodesk ฎ 3ds Max Design 2009, Autodesk ฎ 3ds Max ฎ 2010, Autodesk ฎ 3ds Max ฎ Design 2010.
V-Ray ฎ 1.50 Service Pack 4a for 3ds Max ฎ
It includes the following modified features:
Added support for projection mapping when doing texture baking;
Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:
Turning off "Affect specular" for a dome light made it invisible to reflections as well;
Fixed a crash when importing a particular. Vrmesh file;
Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;
The "prepass samples" option in the motion blur rollout did not work;
Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
User could not remove gizmos / lights from VRayEnvironmentFog;
ParticleFlow instancing did not render all mapping channels of original mesh;
Fixed crash with VFB region render when region is outside of image;
Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);
Fixed some licensing issues.
Always keep this in mind when installing releases....
.....Remember to block applications (or go off line) from calling home 'during install'.
Once installed, disable 'check for automatic updates' option if available, so that you don't get it blacklisted.....Where Applicable!!
PLATFORM: Windows ALL x32/64
COMPRESS: WinRar - Added Recovery Record
LANGUAGE: English
FIX : Crack
HomePage:-
Code:
http://www.chaosgroup.com/
[/b]

Code:
[b]x32 | 32.8mb[/b]
http://rapidshare.com/files/385344097/VRy__Adv1.50SP4afor3dsMx2k10.11x32.rar
[b]x64 | 36.6mb[/b]
http://rapidshare.com/files/385335238/VRy__Adv1.50SP4afor3dsMx2k10.11x64.rar
PassWord:-
Code: 4shar1ng Newest keygen V-Ray Advanced v1.5 SP4a for 3ds Max 2009/10/11 x32/64 Sharingmatrix
V-Ray Advanced v1.5 SP4a for 3ds Max 2009/10/11 x32/64 hotfile download share.

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V-Ray Advanced v1.5 SP4a for 3ds Max 2009/10/11 x32/64 patch
#Tags:ray,advanced,max Actual program V-Ray Advanced v1.5 SP4a for 3ds Max 2009/10/11 x32/64 FileFactory
V-Ray Advanced v1.5 SP4a for 3ds Max 2009/10/11 x32/64

Among modern rendering VRay programs are most popular. Far from exaggerating to say that VRay is popular as much as all the other renderers - mental ray, finalRender and brasil r / s together. This fact is all the more surprising and remarkable that the algorithm and the core programs were developed only a few people. The popularity of this program is most compelling reasons. First, VRay used in the calculation of advanced computational methods - it is based solely and completely on the basis of the Monte Carlo. In this respect, perhaps, VRay can be used as a demonstration program for the Monte Carlo method. But besides that, VRay has a number of interesting innovative technology solutions, providing him an additional advantage in the quality and speed of calculations.
V-Ray has single-handedly changed the face of Architectural Visualization. Neoscape has been using it in production since its very first release, and we continue to use it in all of our work. It is full of relevant and robust features, while remaining speedy and easy to use. I can not imagine working without it.
V-Ray is a remarkable engine for advanced visualization in architectural and design projects, and we are extremely happy to offer the rendering service with the best price / performance ratio to V-Ray users ", said Julien de Souza, PR Manager at RANCH.


Core architecture
Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture - many components of the system can be replaced with custom ones
Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Image sampling
Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK
Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
IES photometric lights
Shaders
Physically plausible materials
Blurry reflections / refractions
Accurate hilights
Sub-surface scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK
Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK
Extras
Toon effect
Fur generator / raytracer
Extended matte / shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as. Vrimg files
The V-Ray ฎ 1.50 Service Pack 4 is compatible with Autodesk ฎ 3ds Max ฎ 8, Autodesk ฎ 3ds Max ฎ 9, Autodesk ฎ 3ds Max ฎ 2008, 3ds Max ฎ 2009, Autodesk ฎ 3ds Max Design 2009, Autodesk ฎ 3ds Max ฎ 2010, Autodesk ฎ 3ds Max ฎ Design 2010.
V-Ray ฎ 1.50 Service Pack 4a for 3ds Max ฎ
It includes the following modified features:
Added support for projection mapping when doing texture baking;
Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:
Turning off "Affect specular" for a dome light made it invisible to reflections as well;
Fixed a crash when importing a particular. Vrmesh file;
Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;
The "prepass samples" option in the motion blur rollout did not work;
Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
User could not remove gizmos / lights from VRayEnvironmentFog;
ParticleFlow instancing did not render all mapping channels of original mesh;
Fixed crash with VFB region render when region is outside of image;
Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);
Fixed some licensing issues.
Always keep this in mind when installing releases....
.....Remember to block applications (or go off line) from calling home 'during install'.
Once installed, disable 'check for automatic updates' option if available, so that you don't get it blacklisted.....Where Applicable!!
PLATFORM: Windows ALL x32/64
COMPRESS: WinRar - Added Recovery Record
LANGUAGE: English
FIX : Crack
HomePage:-
Code:
http://www.chaosgroup.com/
[/b]

Code:
[b]x32 | 32.8mb[/b]
http://rapidshare.com/files/385344097/VRy__Adv1.50SP4afor3dsMx2k10.11x32.rar
[b]x64 | 36.6mb[/b]
http://rapidshare.com/files/385335238/VRy__Adv1.50SP4afor3dsMx2k10.11x64.rar
PassWord:-
Code: 4shar1ng Newest keygen V-Ray Advanced v1.5 SP4a for 3ds Max 2009/10/11 x32/64 Sharingmatrix
Tags: ray,advanced,max
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Download Accelerator Plus [DAP Premium] v9.5.0.2 + Crack crack
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Windows 7 ULTIMATE x86 / x64 FULLY ACTIVATED (Reload 09/05/2 keygen
Windows 7 x86 All SKUs All 36 Languages + Activator [PDU] + patch
HDD Regenerator 2011 keygen
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